The last time I posted on this poor, neglected blog was in August 2023, and a lot has happened since then - I've been meaning to blog about it for ages, but time got away from me. So, consider this post a quick catch-up on some of the creative work I've been doing over the last 12 months or so. I say quick, but given I'm an all or nothing kinda of guy, let's see how long I write for this evening and how much detail I go into, shall we? Last year, starting on Friday June 8th and continuing on over the weekend, I was a Guest of Honour at the innaugural Chaosium Con Australia ; a celebration of the games published by Chaosium Inc , a company whose work I've long admired and was once a regular contributor to, especially their game of Lovecraftian cosmic horror, Call of Cthulhu , which I first encountered in 1984; I also contributed significantly to Chaosium's Stormbringer and Elric! game lines, roleplaying games based on the work of enormously influential Englis...
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If they suck in the, er, other way, YOU GO ETC *clicks fingers*
clem: sadly, the usual manner. *sigh*
josh: let's just say that hopes, having been rapidly raised, have since been just as swiftly dashed.
And yes, boys, like most all things on this blasted earth, all beating-hearted decaying things, whether shaking with despair or gripped by hope, hollow or full, truly do suck.
Leaves robots or plant-life, I suppose.